Skeleton Keys

Adventure 1.2: Raven Roost Part 2

The party climbed the entrance hall’s stairs, and quickly dispatched the sleeping guard at the top. Taking his halberd, they returned to the ground floor and again tried to open the door, without success.

Again climbing to the second level of the manor, they broke into a lounge and tied up the sleeping bandits there. Two of them escaped their bonds and were easily defeated by the adventurers.

Luci attempted to sneak up on the guard in the next room, but was noticed. A fierce but quick battle ensued, and the guard and two other bandits were killed.

Advancing into a large dining room, the adventurers began questioning the cooks, who were cleaning up after a meal, about the whereabouts of the sword their other informer had told them about. As he was about to tell them about a supposed secret exit used by the bandit bosses, a strange humanoid appeared and killed him.

The creature began to taunt the PCs, and the conversation quickly escalated into a battle.

Adventure 1.1: Raven Roost Part 1

Our brave adventurers departed for the former manor of Raven Roost, now inhabited by human bandits, who prey on unwary travelers on the Trade Road. The party defeated the guards of the manor and entered the main hall. There they found more bandits, who were quickly sent to meet the Raven Queen.

At the door to the servants’ quarters, the adventurers found a sleeping guard, and quickly tied him up and gagged him. They entered the room and found massive sacks of gold. As they prepared to take them, more bandits arrived and slashed the bags; the gold spilled onto the floor! They were dealt with and as much gold as possible was stuffed into money pouches.

In the other servants’ room, the party discovered an extremely resilient door, which resisted all of their attempts at passage. They returned to their captive and thoroughly interrogated him, finding out that a gem in one of the bandit boss’s greatsword’s hilt may be a Keystone!

Adventure 0: Goblin Hunting!

Arriving in the tiny Harken Village, Akdor, Alexi, Luci, and Aleiden were soon approached by Old Kellar, a village elder, and hired to clear the catacombs under the village of goblins.

The adventurers entered the crypts, and quickly dispatched the goblins.

In the final goblin-infested chamber, after defeating a dire wolf, they found a locked and magically warded door, which resisted all attempts to force open.

They returned to Old Kellar, received their payment, and departed for Fallcrest, where they met the old wizard, Nimozaran the Green. He told them of the Old Baron of Harkenwold, who had tried to create an undead army almost 100 years ago. After transforming himself into a lich, the Baron was discovered by the other lords of the Nentir Vale, and locked into his catacombs. Then were the wards on the door created, along with seven Keystones, should the lich ever need to be accessed or released.

On their way out of the tower, they encountered the wizard’s apprentice, Merric Thistleton, who was just then dropped from his apprenticeship for his most recent misbehavior. He joined the party.


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